The THE EFFICIENCY OF COMPUTER-ASSISTED GAME-BASED LEARNING APPLICATIONS IN TEACHING VERBS AND VERB RELATED SUBJECTS
Keywords:game based learning,, grammar teaching,, computer assisted teaching
The aim of this research is to determine students' attitudes toward and success in Turkish lessons and grammar with the use of computer-assisted game-based learning applications. There are many opinions in the literature of the problems faced in grammar teaching. One of these problems is that students take a negative approach toward grammar lessons. A further problem is that students’ academic achievement is not at the expected level. Games have many functions appropriate to the modern understanding of education. They make lessons enjoyable and maintain students’ motivation to learn. In this study, educational computer games were used to reveal the effects on students' attitudes toward and their academic achievement in Turkish lessons and grammar. The pretest-posttest unequalized group quasi-experimental design based on quantitative research methods was used. The educational games, developed by the researcher, were used over ten weeks by the experimental group and with curriculum-related activities in the control group. Apart from these variables, the study kept all other conditions equal. The study group consisted of two different classes of 7th grade students studying in a secondary school. Examination of the attitudes and academic achievement scores of the experimental and control groups toward Turkish lessons and grammar shows that there was a significant difference in favor of the experimental group. The results suggest that computer-assisted game-based learning applications for grammar teaching have a positive effect on students’ attitudes and achievement.
Keywords: Game based learning, grammar teaching, computer assisted teaching.
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