game based learning,, grammar teaching,, computer assisted teaching


The aim of this research is to determine students' attitudes toward and success in Turkish lessons and grammar with the use of computer-assisted game-based learning applications. There are many opinions in the literature of the problems faced in grammar teaching. One of these problems is that students take a negative approach toward grammar lessons. A further problem is that students’ academic achievement is not at the expected level. Games have many functions appropriate to the modern understanding of education. They make lessons enjoyable and maintain students’ motivation to learn. In this study, educational computer games were used to reveal the effects on students' attitudes toward and their academic achievement in Turkish lessons and grammar. The pretest-posttest unequalized group quasi-experimental design based on quantitative research methods was used. The educational games, developed by the researcher, were used over ten weeks by the experimental group and with curriculum-related activities in the control group. Apart from these variables, the study kept all other conditions equal. The study group consisted of two different classes of 7th grade students studying in a secondary school. Examination of the attitudes and academic achievement scores of the experimental and control groups toward Turkish lessons and grammar shows that there was a significant difference in favor of the experimental group. The results suggest that computer-assisted game-based learning applications for grammar teaching have a positive effect on students’ attitudes and achievement.

Keywords: Game based learning, grammar teaching, computer assisted teaching.


Aslan, Akın F., Atıcı, B. (2015). The effects of game-based learning environments on student achievement. Turkish Journal of Educational Studies, 2(2), 75 – 102.

Aşçı, A.U. (2019). The effects of educational digital games on 6th grade students’ academic success in Turkish lesson. The Journal of International Social Research, 12(62), 1307-9581.

Bayırtepe, E., Tüzün, H. (2007). The effects of game-based learning environments on students’ achievement and self-effıcacy in a computer course. Hacettepe University Journal of Education, 33 41-54.

Bayturan, S. (2011). The effect of computer-assisted instruction on the achievement, attitude and computer self-efficacy of students in mathematics education. A dissertation Doctor of Philosophy, Dokuz Eylül University Instute of Educational Sciences, İzmir.

Bilen, M. (1999). Teaching from plan to practice (5th. ed.). Ankara: Anı.

Buchman, D. D., Funk, J. B. (1996). Video and computer games in the ’90s: children, time commitment, and game preferences. ChildrenToday, 24(1), 12-16.

Can, G. (2003). Perceptions of prospective computer teachers toward the use of computer games with educational features in education. Master of science thesis, Orta Doğu Teknik University The Graduate School Of Natural and Applied Sciences, Ankara.

Chen, Z. H., Liao, C. C. Y., Cheng, H. N. H., Yeh, C. Y. C., Chan, T. W. (2012). Influence of game quests on pupils' enjoyment and goal-pursuing in math learning. Educational Technology & Society, 15(2), 317-327.

Çankaya, S., Karamete, A. (2008). The effects of educational computer games on students’ attitudes towards mathematics course and educational computer games. Mersin University Journal of the Faculty of Education, 4(2), 115-127.

Demirel, Ö., Seferoğlu, S.S., Yağcı, E. (2003). Instructional technologies and material development (5th. ed.). Ankara: PegemA.

Demirel, Ö., Şahinel, M. (2006). Teaching Turkish for Turkish and class teachers (7th. ed.). Ankara: Pegem Akademi.

Devary, S. (2008). Educational gaming, interactive edutaintment. Distance Learning; Greenwich 5(3), 35-44.

Donmuş, V. (2012). The effect of the use of educational computer games in learning English on achievement, retention and motivation. Master of science thesis, Fırat University Institute Of Education Sciences, Elazığ.

Durukan, E. (2011). The effect of computer assisted teaching at primary school 6th grade on grammar success and misconception. Dumlupınar University Journal of Social Sciences, 31, 319-334.

Ergin, M. (2013). Turkish grammar. İstanbul: Bayrak Publishing.

Güler, C., Güler, E. (2015). Gamification in onlıne learning environment: The use of badge. Journal of Research in Education and Teaching, 4(3), 125-130.

Gündoğdu, K., Dönmez, B. (2018). The effect of using jigsaw technique on academic achievement, self regulated learning skills, attitudes toward the lesson and retention in 7th grade Turkish lesson. Elementary Education Online, 17(2), 959-983.

Güneş, F. (2013), Grammar teaching through the constructivist approach, Journal Of Theory And Practice in Education, 9(3), 171-187.

Güneş, F. (2017). Turkish teaching approaches and models, (11th. ed.), Ankara: Pegem Akademi.

Gürsoy, A., Arslan, M. (2011). Teaching method of Turkish to foreigners with educational games and activities, 1st International Conference on Foreign Language Teaching and Applied Linguistics, Sarajevo, 177-185.

Güven, G., Y. Sülün, Y. (2012). Computer-aided teaching the effect of 8th classroom science and technology on academic achievement and students' attitudes towards the course. Journal of Turkish Science Education, 9(1), 68-79.

Hançer, H.A., Yalçın N. (2009). The effect of computer-aided learning based on constructivist approach on problem solving skills in science education. Gazi University, Journal of Gazi Educational Faculty, 29(1), 55-72.

Kalfa, M. (2014). Developing the writing skills of basic level students through educative games in teaching Turkish to foreign learners. Hacettepe University Journal of Institute of Turkish Studies, 20, 85-102.

Kara, M. (2010). Teaching Turkish to foreigners through games. Journal of Turkology Research, 27(1), 407-421.

Karabacak, N. (1996). The effects of educational games to the student achievement level in social sciences classes. Master of science thesis, Hacettepe University Graduate School of Social Sciences, Ankara.

Karasar, N. (1999). Scientific research method (9th. ed.). Ankara: Nobel Yayın Dağıtım.

Kayan, A., Aydın, İ.S. (2020). The effect of computer-assisted educational games on teaching grammar. World Journal of Education, 10(1) 117-133.

Kebritchi, M., Hirumi, A., Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Computers & Education, 55, 427-443.

Keser, M.Ş. (1996). The effect of the computer-aided education on academic success in social science lessons. Master of science thesis, Aksaray University Graduate School of Social Sciences, Aksaray.

Kirriemur, J., McFarlane, A. (2004). Literature review in games and learning. NESTA Futurelab. United Kingdom: Bristol.

Koçyiğit, S., Tuğluk, M., Kök, M. (2007). Play as educational activity in the child's development process. Atatürk University Journal of Kâzım Karabekir Education Faculty, 16, 324-342.

Kula, A., Erdem, M. (2005). The effect of educational computer games on the development of basic arithmetical operation skills. Hacettepe University Journal of Education, 29, 27-136.

Lo, J.J., Ji, N. W., Syu, Y.H., You, W.J., Chen, Y.T. (2008). Developing a digital game-based situated learning system for ocean ecology. Lecture Notes in Computer Science, 5080, 51-61.

Malta, S. E. (2010). The effects of educational computer games that used in elementary education on academic achievement. Master of science thesis, Sakarya University Institute of Social Sciences, Sakarya.

Mayer, R., Schustack, M., Blaton, W. (1999). What do children learn from using computers in an informal, collaborative setting? Educational Technology, 39(2), 27-31.

Naba’h, A., Hussain, J., Al-Omari, A., Shdeifat S. (2009). The effect of computer assisted language learning in teaching English grammar on the achievement of secondary students in Jordan. The International Arab Journal of Information Technology, 6(4) 431-439.

Obut, S. (2005). Teaching of atomic structure and periodic table unit within journey through interior structure of substance for 7th grade in prime education on computer with educational games and modelling. Master of science thesis, Celal Bayar University Institute of Natural and Applied Sciences, Manisa.

Odabaşı, F.H. (1994). The effect of computer-aided learning method on student achievement in foreign language grammar learning. A dissertation Doctor of Philosophy, Anadolu University Graduate School of Social Sciences, Eskişehir.

Öner, A.T. (2009), The effect of technology assisted instruction in algebra instruction for the seventh grade students on the students? Achievement, attitude and its retention. Master of science thesis, Dokuz Eylül University Instute of Educational Sciences, İzmir.

Özkan, Z., Samur, Y. (2017). The effect of using gamification on students' motivation. Ege Journal of Education, 2, 857-886.

Öztürk, D. (2007). A study of the effects of computer games on children’s cognitive and affective development. Master of science thesis, Dokuz Eylül University Instute of Educational Sciences, İzmir.

Pehlivan, A., Aydın, İ.S., Uyumaz G. (2018). Developing attitude scale and determining its psychometric qualities in learning grammar. Modern Journal of Language Teaching Methods, 8(9) 254-267.

Prensky, M. (2001a). Digital game based learning. New York: McGraw-Hill.

Prensky, M. (2001b), Digital natives, digital immigrants part 2: Do they really think differently? On the horizon. MCB University Press, 9(5), 1-6.

Ricci, K., Salas, E., Cannon-Bowers, J.A. (1996). Do computer games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.

Shaffer, D. W., Squire, K.R., Halverson, R., Gee, J.P. (2005). Video games and the future of learning. Phi Delta Kappan, 87(2), 104-111.

Siang, A.C., Rao, R.K. (2003). Theories Of Learning: A Computer Game Perspective, In Fifth International Symposium on Multimedia Software Engineering, 239-245.

Tabachnick, B.G., Fidell, L.S. (2013). Using multivariate statistics (6th ed.). Boston: Allyn and Bacon.

Taşpınar M. (2012). Teaching principles and methods (11th. ed.). Ankara: Pegem.

Toros, S., Yeşiltaş, E. (2015). The effect on overcoming misconceptions of computer assisted instruction in teaching social studies. International Journal of Social Science, 39, 157-172.

Tural, H. (2005). The effects of teaching mathematics in elementary school by games and activities on achievement and attitude. Master of science thesis, Dokuz Eylül University Instute of Educational Sciences, İzmir.

Ural, M.N. (2009). The effect of entertaining and motivational properties of educational games to academic achievement and motivation. A dissertation Doctor of Philosophy, Anadolu University Graduate School of Educational Sciences, Eskişehir.

Uygun, M. (2008). Investigation of the effects of an educational software on 4th grade primary school students? Attitudes towards mathematics and their achievements on fractions. Master of science thesis, Abant İzzet Baysal University Graduate School of Social Sciences, Bolu.

Ünal, F., Köse, M. (2014). Developing a Turkish lesson attitude scale: A validity and reliability study. Bartın University Journal of Faculty of Education, 3(2), 233 – 249.

Whitehall, B., McDonald, B. (1993). Improving learning persistence of military personnel by enhancing motivation in a technical training program. Simulation & Gaming, 24, 294-313.

Yağız, E. (2007). The effects of game-based learning environments on students' achievement and self-efficacy in a primary school computer course. Master of science thesis, Hacettepe University Graduate School of Science and Engineering, Ankara.

Yenice, N., Sümer, Ş., Oktaylar, H.C., Erbil, E. (2003). The effect of computer assissted teaching on realizing the objectives of science classes. Hacettepe University Journal Of Education, 24, 152-158.

Yiğit, N., Akdeniz, A.R. (2003). The effect of computer-assisted activities on student achievement in physics course: Electric circuits sample. Gazi University Gazi Journal Of Education Sciences, 23(3), 99-113.

Zin, A.N., Wong S.Y. (2009). History Educational Games Design, Electrical Engineering and Informatics Conference Selangor, Malaysia: National University of Malaysia, 269-275.






Research Article